Looking down into what might at first assumed to be a death pit you see creatures walking around. Since you’re standing there staring at the thing already you also look around a bit. You enter and immediately see a Ziggurat, which is your destination without a doubt. From the very beginning it tries to establish that you can go anywhere in this vast looking area. But that is the part that Shulva gets right. This might surprise those who know that Dark Souls II is by far the Souls game I like the least, one of my chief complaints being that the level design is lacking. I won’t cover them all at once, though.Īs far as Dark Souls DLC areas go, this is my favorite. And since we’re starting the DLC I’ll go a bit over what each of the DLCs added to their respective games and what sets them apart, if anything. Not the best part of the game but to me that speaks more for the quality of the main game than against that of the DLC. But I actually liked it and felt it was just the right length. The most common complaint being that it’s too short. Dark Souls III’s first DLC, Ashes of Ariandel, got a rather lukewarm reception, unfortunately. Traditonally the DLCs are considered the best parts of their games. We’ve finished the main game and it’s time to tackle the first of two DLCs (The second of which, at the time of writing this, has not come out yet).
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